A big Monkey Island site with news, forums, comics, punchlines, downloads, walkthroughs, interviews, fan art, and much more. The Curse of Monkey Island is a point and click adventure game from LucasArts. It is the third game in the Monkey Island series and features the swashbuckling theme, eccentric puzzles, and humor that the series is known for. Guybrush is captive in the hold, guarded by the pirate Bloodnose, who is. The Curse of Monkey Island is a point and click adventure game from LucasArts. It is the third game in the Monkey Island series and features the swashbuckling theme, eccentric puzzles, and humor that the series is known for. The Main Theme from 'The Curse Of Monkey Island' for 10 minutes. Best game ever made:) Subscribe/Like/Share. The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the Monkey Island series.It was released in 1997 and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge.
Oct 31, 1997 The Curse of Monkey Island is a point and click adventure game from LucasArts. It is the third game in the Monkey Island series and features the swashbuckling theme, eccentric puzzles, and humor that the series is known for.
The Secret of Monkey Island | |
---|---|
Steve Purcell's cover art depicts primary characters Guybrush Threepwood and Elaine Marley, as well as several auxiliary characters. | |
Developer(s) | Lucasfilm Games |
Publisher(s) | Lucasfilm Games |
Director(s) | Ron Gilbert |
Producer(s) | Greg Hammond |
Designer(s) | |
Artist(s) | Steve Purcell Mark Ferrari Mike Ebert Martin Cameron |
Writer(s) |
|
Composer(s) | |
Series | Monkey Island |
Engine | SCUMM |
Platform(s) | |
Release |
|
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
The Secret of Monkey Island (alternatively known as Monkey Island I) is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fantastic version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused the game on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
The early releases of this game came with copy-protection. A cardboard wheel, named 'Dial-a-Pirate', was provided, and the player had to match the pirate shown on-screen with that of the wheel. [4]
Critics praised The Secret of Monkey Island for its humor, audiovisuals, and gameplay. The game spawned a number of sequels, collectively known as the Monkey Island series. Gilbert, Schafer and Grossman also led the development of the sequel Monkey Island 2: LeChuck's Revenge.[5] LucasArts released a remake of the original in 2009, which was also well received by the gaming press.
- 3Development
- 4Reception
Gameplay[edit]
![Curse Of Monkey Island Theme Curse Of Monkey Island Theme](/uploads/1/2/6/9/126961313/117908652.jpg)
Curse Of Monkey Island Download
The Secret of Monkey Island is a 2Dadventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist Guybrush Threepwood through the game's world and interacts with the environment by selecting from twelve verb commands (nine in newer versions) such as 'talk to' for communicating with characters and 'pick up' for collecting items between commands and the world's objects in order to successfully solve puzzles and thus progress in the game.[6] While conversing with other characters, the player may choose between topics for discussion that are listed in a dialog tree; the game is one of the first to incorporate such a system.[7] The in-game action is frequently interrupted by cutscenes.[8] Like other LucasArts adventure games, The Secret of Monkey Island features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes).[9]
Plot[edit]
A youth named Guybrush Threepwood arrives on the fictional Mêlée Island, with the desire to become a pirate. He seeks out the island's pirate leaders, who set him three trials that must be completed to become a pirate: winning a sword duel against Carla, the island's resident swordmaster, finding a buried treasure, and stealing a valuable idol from the governor's mansion.[10] These quests take Guybrush throughout the island, where he hears of stories of the Ghost Pirate LeChuck, who apparently died in an expedition to the mysterious Monkey Island, an act that was meant to win the love of the governor Elaine Marley.[10] Guybrush meets several characters of interest, including a local voodoo priestess, Stan the Used Boat Salesman, Carla the Sword Master, a prisoner named Otis, and Meathook, whose hands have been replaced by hooks.
Guybrush also encounters the governor and is instantly smitten, and she soon reciprocates. However, as he completes the tasks set for him, the island is raided by LeChuck and his undead crew, who abduct Elaine and then retreat to their secret hideout on Monkey Island.[10] Guybrush takes it upon himself to rescue her, buying a ship and hiring Carla, Otis, and Meathook as crew before setting sail for the fabled island. When Guybrush reaches Monkey Island, he discovers a village of cannibals in a dispute with Herman Toothrot, a ragged castaway marooned there. He settles their quarrel, and then recovers a magical 'voodoo root' from LeChuck's ship for the cannibals, who provide him with a seltzer bottle of 'voodoo root elixir' that can destroy ghosts.[10]
When Guybrush returns to LeChuck's ship with the elixir, he learns that LeChuck has returned to Mêlée Island to marry Elaine at the church. He promptly returns to Mêlée Island and gatecrashes the wedding, only to ruin Elaine's own plan for escape; in the process he loses the elixir.[10] Now confronted with a furious LeChuck, Guybrush is savagely beaten by the ghost pirate in a fight ranging across the island. The fight eventually arrives at the island's ship emporium, where Guybrush finds a bottle of root beer. Substituting the beverage for the lost elixir, he sprays LeChuck, destroying the ghost pirate. With LeChuck defeated, Guybrush and Elaine enjoy a romantic moment, watching fireworks caused by LeChuck exploding.[10]
Development[edit]
Origin and writing[edit]
Ron Gilbert conceived the idea of a pirate adventure game in 1988, after completing Zak McKracken and the Alien Mindbenders.[11] He first wrote story ideas about pirates while spending the weekend at a friend's house. Gilbert experimented with introductory paragraphs to find a satisfactory idea. His initial story featured unnamed villains that would eventually become LeChuck and Elaine; Guybrush was absent at this point.[12] He pitched it to Lucasfilm Games's staff as a series of short stories.[13] Gilbert's idea was warmly received, but production was postponed because Lucasfilm Games assigned its designers, including Gilbert, to Indiana Jones and the Last Crusade: The Graphic Adventure.[11] Development of The Last Crusade was finished in 1989, which allowed Gilbert to begin production of The Secret of Monkey Island, then known internally under the working title Mutiny on Monkey Island.[11][14]
Ron Gilbert led the game's development and conceived its plot (2011 photo).
Gilbert soon realised that it would be difficult to design the game by himself; he decided to join forces with Tim Schafer and Dave Grossman, both of whom he hired for Lucasfilm.[15] The game's insult sword fighting mechanics were influenced by swashbuckling movies starring Errol Flynn, which Gilbert, Schafer and Grossman often watched for inspiration. They noticed that pirates in those films often taunted their opponents instead of attacking them, which gave the designers the idea to base the game's duels on insults rather than combat.[11][16] Writer Orson Scott Card helped them write the insults during a visit to Lucasfilm's headquarters at Skywalker Ranch.[17] Many of Gilbert's original gameplay ideas were abandoned during the production process, although he stated that 'most of that stuff was left out for a reason'.[16]
Tim Schafer (left, 2011 photo) and Dave Grossman (right, 2007 photo) co-wrote the game's plot with Gilbert and supplied programming.
The game's plot, as described by Dave Grossman: 'It's a story about this young man who comes to an island in search of his life's dream. He's pursuing his career goals and he discovers love in the process and winds up thinking that was actually more important than what he was doing to begin with. You’re laughing, but there's actually something deeper going on as well.'[18] When work on the plot began, Gilbert discovered that Schafer's and Grossman's writing styles were too different to form a cohesive whole: Grossman's was 'very kind of a dry, sarcastic humor' and Schafer's was 'just a little more in your face'. In reaction, Gilbert assigned them to different characters and story moments depending on what type of comedy was required.[15] Grossman believed that this benefited the game's writing, as he and Schafer 'were all funny in slightly different ways, and it worked well together'.[18] Schafer and Grossman wrote most of the dialogue while they were programming the game; as a result, much of it was improvised.[11] Some of the dialogue was based on the designers' personal experiences, such as Guybrush's line 'I had a feeling in hell there would be mushrooms', which came from Schafer's own hatred of fungi.[16]
The game's world and characters were designed primarily by Gilbert. After having read Tim Powers' historical fantasy novel On Stranger Tides, he decided to add paranormal themes to the game's plot. He also cited Powers' book as an influence on the characters, particularly those of Guybrush and LeChuck. Inspiration for the game's ambiance came from Gilbert's favorite childhood amusement park ride, Pirates of the Caribbean.[19][20] Grossman said that Gilbert always wanted 'to step off the ride' and 'talk to the people who lived in that world'.[18] Near the final stages of the design work, Gilbert introduced several characters who were not directly related to the game's story. He considered this to be an important decision, as the player would need those seemingly minor characters in later parts of the game and would receive a chance to 'really interact with them'.[13]
Creative and technical design[edit]
The developers included a character from Loom (another 1990 Lucasfilm Games title). When approached for conversation, the character encourages the player to purchase Loom.[21]
Gilbert, Schafer and Grossman's primary goal was to create a simpler and more accessible gameplay model than those presented in previous Lucasfilm titles. Gilbert had conceived the main designs and puzzles before production began, which resulted in the bulk of the designers' work to flesh out his ideas.[11] He was frustrated by the adventure games that Sierra On-Line was releasing at the time, and later said that 'you died any time you did anything wrong'. Gilbert considered such gameplay as 'a cheap way out for the designer'.[11] He had previously applied his design ideas to the 1987 graphic adventure title Maniac Mansion, but committed a number of mistakes during development, such as dead-end situations that prevented the player from completing the game and poorly implemented triggers for cutscenes. Gilbert aimed to avoid such errors in The Secret of Monkey Island.[22] The team decided to make it impossible for the player character to die, with one notable exception, which focused gameplay primarily on world exploration.[11] The Sierra game-over screen was parodied, when Guybrush falls off a cliff only to be bounced back up by a 'rubber tree'. Guybrush can also be killed by drowning, though it is an Easter Egg unlikely to be found without conscientious effort.
A scene in The Secret of Monkey Island shows the protagonist Guybrush Threepwood standing on the docks of Mêlée Island. Below the scene, the game displays the list of the verb commands and items in the player's inventory in a point-and-click menu.
The same scene in the special edition. The verb portion of the screen has been removed as part of a control overhaul, while the background artwork has been made more elaborate to build a much more vibrant environment.
The Secret of Monkey Island was the fifth Lucasfilm Games project powered by the SCUMM engine, originally developed for Maniac Mansion. The company had gradually modified the engine since its creation.[23] For Maniac Mansion, the developers hard coded verb commands in the SCUMM scripting language. These commands become more abstract in subsequent versions of the engine. The developers carried over the practice of referring to individual segments of the gameworld as 'rooms', even though the areas in Monkey Island were outdoors.[24] The game uses the same version of the engine used in Indiana Jones and the Last Crusade, with minor changes. A dialog tree was added, which facilitated conversation options and the sword-fighting puzzles.[22] The developers removed the 'What is' option (an input command that describes an on-screen object to the player) in favor of allowing the player to simply highlight the object with the mouse cursor.[22][25] The game's improved interface became the standard for the company's later titles. The game also introduced logical verb shortcuts, which could be performed with the mouse; for example, clicking on a character defaults to the 'talk' action, the most obvious action in the situation.[25] SCUMM's visuals were updated for the game—the original EGA version had a 320x200 pixel resolution rendered in 16 colors.[24][26] According to artist Steve Purcell, that became a major limitation for the art team; due to a low number of 'ghastly' colors, they often chose bizarre tones for backgrounds.[26] They chose black and white for Guybrush's outfit for the same reason.[22] The VGA version of the game later corrected these issues by implementing 256 color support, which allowed for more advanced background and character art.[25][27] The VGA (and other platform releases) removed the infamous 'stump joke' from the game, which was a joke in the EGA version in which the player would examine a tree stump in the forest. Guybrush would exclaim that there is an opening to a system of catacombs and attempt to enter, but this would result in a message stating the player needed to insert disc 22, then 36, then 114 in order to continue. The joke resulted in numerous calls to the LucasArts hotline asking about missing discs. As a result, the joke was removed from later editions and is a mentioned as a conversation option for the LucasArts Hint Hotline in the sequel.[28]
The game's 'pirate reggae' music was composed by Lucasfilm Games' in-house musician Michael Land in MIDI format. It was his first project at the company.[29] The game was originally released for floppy disk in 1990, but a CD-ROM version with a high-quality CD soundtrack followed in 1992.[30] The music has remained popular, and has been remixed by the musicians of OverClocked ReMix and by the game's fans.[31][32]
The Secret of Monkey Island ultimately cost $200,000 to produce, and was developed over nine months.[33]
Special edition[edit]
LucasArts released a remake with updated audiovisuals titled The Secret of Monkey Island: Special Edition in July 2009 for iPhone, Microsoft Windows, and Xbox 360[34] exclusively via digital distribution.[35]PlayStation 3, macOS and iPad versions followed early in 2010 for download on their respective services.[36] LucasArts confirmed the game's development on June 1, 2009; rumors appeared several days earlier when the Xbox 360 version of the game received an USK rating.[37] The game was first displayed to the public at the 2009 E3 in June.[38] The remake features hand-drawn visuals with more detail, a remastered musical score, voice work for characters, and a hint system. The developers included the function to switch between 2009 and original audiovisuals at will.[38][39] The voice actors included Dominic Armato as Guybrush Threepwood and Earl Boen as LeChuck; most had provided voice work in sequels to The Secret of Monkey Island.[21]
LucasArts's game producer Craig Derrick and his team conceived the idea of the remake in 2008.[39] After researching the Monkey Island series' history, they decided to make 'something fresh and new while staying true to the original', which resulted in the idea of The Secret of Monkey Island's remake.[39] The developers tried to leave much of the original design unchanged. Any changes were intended to achieve the level of immersion desired for the original. To that end, they added details like a pirate ship or pirates talking in the background of scenes. While the team considered the SCUMM interface revolutionary at the time, LucasArts community manager Brooks Brown noted that it is incompatible with an analog stick, which most consoles use. The designers made the cursor contextual to the game objects as the primary interface. Brown had considered updating the reference to advertise Star Wars: The Force Unleashed because Loom was not on the market at the time, but concluded that the game would not be the same if such changes were implemented.[21] Prior to the Special Edition release, however, LucasArts announced that Loom, along with other games from its back catalog, would be made available on Steam.[40] Brown stated that the decision to distribute the game online was because 'digital downloads have finally gotten going'.[41]
Reception[edit]
Reception | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
The Secret of Monkey Island received positive reviews from critics. According to Gilbert, it 'sold well' but was 'never a big hit'[52]. Grossman later summarized that the game's sales were 'north of 100,000, far south of 1 million'.[53] According to Next Generation, The Secret of Monkey Island was a 'relatively minor hit' in the United States, but the game and its sequel became 'blockbusters on the PC and the Amiga throughout Europe.'[54]
Hartley, Patricia, and Kirk Lesser of Dragon praised the designers' attention to detail, and cited the game's humor as a high point. Although they believed that the game was too expensive, they summarized it as 'a highly enjoyable graphic adventure replete with interesting puzzles, a fantastic Roland soundtrack, superb VGA graphics, smooth-scrolling animation, and some of the funniest lines ever seen on your computer screen.'[44] Duncan MacDonald of Zero praised the graphics and found the game 'quite amusing'. His favorite aspect was the fine-tuned difficulty level, which he believed was 'just right'. He ended his review, 'At last an adventure game that's enjoyable rather than frustrating.'[49] Paul Glancey of Computer and Video Games consider the game superior to Lucasfilm's earlier adventure titles, and wrote that, 'Usually the entertainment you get from an adventure is derived solely from solving puzzles, but the hilarious characters and situations, and the movie-like presentation ... make playing this more like taking part in a comedy film, so it's much more enjoyable.' He considered the puzzles to be 'brilliantly conceived' and found the game's controls accessible. He summarized it as 'utterly enthralling'.[43][45]
ACE's Steve Cooke also found the controls convenient, and he praised the game's atmosphere. He wrote that, 'in graphics and sound terms ... Monkey Island, along with King's Quest V, is currently at the head of the pack.' However, he disliked the designers' running joke of placing 'TM' after character and place names, which he thought detracted from the atmosphere. He singled out the game's writing, characters and plot structure as its best elements.[50]Amiga Power's Mark Ramshaw wrote, 'With The Secret of Monkey Island, the mouse-controlled, graphic-adventure comes of age.' He lauded its comedic elements, which he believed were the highlight of the game. The reviewer also praised the control scheme, noting that it allows the player to 'more or less forget about the specifics of what [they are] physically doing ... and lose [themselves] in the adventure instead.' He noted that the game's plot and visual and aural presentation fit together to create a thick atmosphere, and finished, 'Forget all those other milestone adventures (Zork, The Hobbit, Lord of the Ringset al) — for sheer enjoyment and general all-round perfection, The Secret of Monkey Island creams 'em all in style.'[45] The game, along with its sequel, was ranked the 19th best game of all time by Amiga Power.[55]
Writing for The One, Paul Presley stated that 'Lucasfilm appears to have taken all of the elements that worked in its previous releases and, not only incorporated them into this tale of scurvy swashbuckling, but even improved on them in the process!' Like the other reviewers, he praised its controls. He also lauded its 'hilarious storyline, strong characters and ... intriguing setting', but complained about graphical slowdowns.[47] Nick Clarkson of Amiga Computing cited the game's graphics as 'flawless', noting that 'the characters are superbly animated and the backdrops simply ooze atmosphere.' He highly praised its sound effects and music, and believed that its controls 'couldn't be simpler'.[48] The staff of Amiga Action wrote that the 'attention to detail and the finely tuned gameplay cannot be faulted.' They called the graphics 'stunning throughout', and believed that, when they were combined with the 'excellent Caribbean tunes', the result is a game filled with 'character and atmosphere.' They ended by stating that 'there is absolutely no excuse for not owning this game.'[46]Computer Gaming World said that 'Monkey Island offers up LucasArt's famous humor at its best ... For an adventure you'll long remember, raise your cup of grog'.[56]
The Secret of Monkey Island displayed at The Art of Video Games
The Secret of Monkey Island has featured regularly in lists of 'top' games, such as Computer Gaming World's Hall of Fame[57] and IGN's Video Game Hall of Fame.[58] In 1991, PC Format placed The Secret of Monkey Island on its list of the 50 best computer games of all time, calling it 'genuinely funny'.[59] In 1996, Computer Gaming World ranked it as the 19th best game of all time, writing, 'Who could ever forget the insult-driven duel system or the identity of the mysterious Swordmaster?'.[60] In 2004, readers of Retro Gamer voted it as the 33rd top retro game.[61] IGN named The Secret of Monkey Island one of the ten best LucasArts adventure games in 2009,[62] and ranked the Xbox Live Arcade version as the 20th best title of all time for that platform in 2010.[63] In 2017, The Secret of Monkey Island ranked 78th in the 'Scientifically Proven Best Video Games of All Time,' a statistical meta-analysis compiled by Warp Zoned of 44 'top games' lists published between 1995 and 2016.[64]
Special edition[edit]
Reception | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Like the original release, The Secret of Monkey Island: Special Edition received positive reviews from critics. Sean Ely of GamePro praised its updated audio, and said that the new graphics 'blow the old clunker visuals ... out of the water'. He cited its script, humor, plot, puzzles and balanced difficulty level as high points, and finished, 'The Secret of Monkey Island: Special Edition is impressive, hilarious and downright worth your money.'[70] Daemon Hatfield of IGN wrote, 'Almost 20 years after its release, [The Secret of Monkey Island] remains a blast to play.' He called the new graphics 'slick, if a little generic', and noted that the 'original graphics have a certain charm to them that the fancy pants new visuals just don't.' However, he enjoyed the redone music, the new hint function, and the added sound effects and voice acting. He summarized it as 'one of the best times you'll ever have pointing and clicking', and noted that 'few games are this funny.'[72] Justin Calvert of GameSpot noted that 'the Special Edition looks much better and is the only way to play if you want to hear ... what characters are saying, whereas the original game's interface is less clunky.' However, he wrote that 'the voice work is such a great addition to the game that it's difficult to go back to the original edition.' He praised its humor, writing, puzzles and characters, and he believed that it had aged well.[71]Eurogamer's Dan Whitehead wrote, 'Purists like me will almost certainly find something to grumble about over the span of the game, but the overall impact of the redesign is undeniably for the better.' However, he preferred the original game's Guybrush design, and believed that the new control system was 'rather less intuitive' than the old one. He finished by stating that 'few games can stand the test of time with such confidence'.[69]
Legacy[edit]
The Secret of Monkey Island spawned four sequels. The first, Monkey Island 2: LeChuck's Revenge, was released in 1991 and focuses on LeChuck's return.[73] Six years later, LucasArts released The Curse of Monkey Island, which features a new visual design.[74] In 2000, the company released Escape from Monkey Island, which uses the GrimE engine of Grim Fandango to produce 3D graphics.[75] The next title, Tales of Monkey Island released in 2009, is a series of five episodic chapters.[76]
Elements of the game have appeared elsewhere in popular culture. The original version was selected as one of five for the exhibition The Art of Video Games in the Smithsonian American Art Museum in 2011.[77] A fictive drink recipe in the game for grog was mistakenly reported as real in 2009 by Argentinian news channel C5N, which urged adolescents against consuming the dangerous 'Grog XD' drink.[78] In Tales of Monkey Island, Guybrush refers to this news story while pushing the Grog XD button on a Grog machine.[79]
![Curse of monkey island theme song Curse of monkey island theme song](/uploads/1/2/6/9/126961313/793976950.jpg)
References[edit]
- ^'20th Anniversary'. LucasArts Entertainment Company LLC. Archived from the original on June 23, 2006 – via Internet Archive.
- ^'Lucasfilm Games™ VGA Upgrade Offer'(PDF). Lucasfilm Games. p. 2.
- ^'About Us: Game History'. LucasArts Entertainment Company LLC. Archived from the original on November 27, 2010. Retrieved December 14, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^http://www.oldgames.sk/docs/Dial-A-Pirate/
- ^Chris Remo (July 6, 2009). 'Back in the Water: The Monkey Island Interview'. Gamasutra. Archived from the original on February 14, 2011. Retrieved December 10, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^Buchanan, Levi (September 12, 2008). 'Fond Memories: The Secret of Monkey Island'. IGN. Archived from the original on February 4, 2012. Retrieved November 26, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Matulef, Jeffrey (August 5, 2010). 'Analysis: Smooth Talk – The Evolution Of Dialog Trees'. Gamasutra. Archived from the original on November 9, 2011. Retrieved November 26, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Shepard, Mark (October 1990). The Secret of Monkey Island Manual. Lucasfilm Games. p. 5.
- ^Shamoon, Evan (April–May 2008). 'Game Over: Tension and the tentacle'. Games for Windows: The Official Magazine. Retrieved November 26, 2011.
- ^ abcdefLucasfilm Games (October 1990). The Secret of Monkey Island. DOS.
- ^ abcdefgh'The Making Of – The Secret of Monkey Island'. Retro Gamer. Imagine Publishing (34): 58–61. December 5, 2008.
- ^Day, Ashley (2009). 'Tales from Monkey Island'. Retro Gamer. Imagine Publishing (70): 29–35.
- ^ ab'The Secret of Creating Monkey Island'. Lucasfilm Adventurer. Lucasfilm Games. 1 (1). Fall 1990. Archived from the original on June 10, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'Video Game History Month: Tim Schafer'. GameSpot. May 12, 2011. Archived from the original on March 1, 2014. Retrieved February 13, 2014.Cite uses deprecated parameter
|deadurl=
(help) - ^ abGreg Kasavin (June 30, 2006). 'Designer Threads Featuring Ron Gilbert – Part 2'. GameSpot. Retrieved November 15, 2011.
- ^ abcRon Gilbert (June 1, 2009). 'Stuff and Things and Monkey Island'. Grumpy Gamer. Archived from the original on October 5, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Whittaker, Ron (June 15, 2007). 'Gaming Today's Exclusive Interview with Author Orson Scott Card'. GameFront. Archived from the original on August 12, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ abcWinda Benedetti (July 7, 2009). 'Aye matey, beloved pirate games set sail again'. MSNBC. Archived from the original on December 23, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Ron Gilbert (September 20, 2004). 'On Stranger Tides'. Grumpy Gamer. Archived from the original on July 23, 2013. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Ron Gilbert (July 7, 2013). Storytime with Ron GilbertArchived November 25, 2016, at the Wayback Machine, PAX Australia. Retrieved March 21, 2015.
- ^ abcHill, Jason (June 18, 2009). 'By George, it's Monkey magic'. WAtoday. Archived from the original on June 20, 2009. Retrieved June 21, 2009.Cite uses deprecated parameter
|deadurl=
(help) - ^ abcd'Behind the Scenes: Maniac Mansion + Day of the Tentacle'. GamesTM. The Ultimate Retro Companion. Bournemouth: Imagine Publishing (3): 22–27. 2010. ISSN1448-2606. OCLC173412381.
- ^'Hall of Fame: Guybrush Threepwood'. GamesTM. The Ultimate Retro Companion. Imagine Publishing (3): 188–189. 2010. ISSN1448-2606. OCLC173412381.
- ^ abGilbert, Ron (March 4, 2011). 'Classic Game Postmortem: Maniac Mansion'(Flash Video). Game Developers Conference. Archived from the original on March 24, 2011. Retrieved March 23, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ abcEvan Dickens (April 2, 2004). 'Adventure Gamers's Top 20 – #2: The Secret of Monkey Island'. Adventure Gamers. Archived from the original on December 23, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ ab'A Stone Monkey Head'. Spudvision. February 22, 2011. Archived from the original on October 5, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island – Screenshot 26 of 40'. MobyGames. August 13, 2008. Archived from the original on November 16, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island – Disc 22 Screenshot'. EmeZeta. Archived from the original on January 29, 2016.Cite uses deprecated parameter
|deadurl=
(help) - ^'GSoundtracks – Interview with composer Michael Land'. GSoundtracks. Archived from the original on July 12, 2012. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island'. Archived from the original on October 21, 2016.Cite uses deprecated parameter
|deadurl=
(help) - ^'Game: The Secret of Monkey Island'. OverClocked ReMix. Archived from the original on November 26, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island – MP3 Downloads'. scummbar.com. Archived from the original on November 9, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Staff. 'Geniuses at Play; Write the Lightning'. Playboy. Archived from the original on October 24, 2007.
- ^'The Secret of Monkey Island: Special Edition Tech Info'. GameSpot. Archived from the original on April 2, 2010. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Onyett, Charles (June 2, 2009). 'E3 2009: The Secret of Monkey Island: Special Edition Preview'. IGN. Archived from the original on May 27, 2012. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island: Special Edition release info'. MobyGames. Archived from the original on April 26, 2011. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Daemon Hatfield (June 1, 2009). 'E3 2009: Monkey Island XBLA Official'. IGN. Archived from the original on May 27, 2012. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ abPark, Andrew (June 2, 2009). 'The Secret of Monkey Island Special Edition Impressions – New Graphics, New Music, Plus a History Lesson'. GameSpot (CBS Interactive). Archived from the original on April 2, 2013. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ abcTong, Sophia (June 1, 2009). 'The Secret of Monkey Island Special Edition First Look'. GameSpot (CBS Interactive). Archived from the original on April 2, 2013. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'Back by Popular Demand, LOOM, The Dig, Indiana Jones and the Fate of Atlantis, and Star Wars Battlefront II Headline List of Games Soon to be Available via Direct Download!' (Press release). LucasArts. July 6, 2009. Archived from the original on July 7, 2009. Retrieved November 16, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Patrick Kolan (June 17, 2009). 'Interview: Monkey Island – The Return of Adventure Games'. IGN Australia. Archived from the original on June 21, 2009. Retrieved November 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island for PC'. GameRankings. CBS Interactive. Retrieved November 3, 2018.
- ^ abGlancey, Paul (December 1990). 'The Secret of Monkey Island'. Computer and Video Games (109): 112–114.
- ^ abLesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1991). 'The Role of Computers'. Dragon (168): 49–50.
- ^ abcRamshaw, Mark (June 1991). 'The Secret of Monkey Island'. Amiga Power (2): 22, 23, 24.
- ^ abStaff (June 1991). 'Monkey Island'. Amiga Action (21): 34, 35.
- ^ abPresley, Paul (June 1991). 'The Secret of Monkey Island()'. The One (33): 56, 57, 58.
- ^ abClarkson, Nick (July 1991). 'The Secret of Monkey Island'. Amiga Computing (38): 62, 63.
- ^ abMacDonald, Duncan (November 1990). 'The Secret of Monkey Island'. Zero (13): 58.
- ^ abCooke, Steve (July 1991). 'The Secret of Monkey Island'. ACE (46): 76, 77.
- ^Mega review, issue 6, page 33, March 1993
- ^Gilbert, Ron (September 2, 2015). 'Happy Birthday Monkey Island'. Grumpy Gamer. Archived from the original on September 4, 2015. Retrieved September 4, 2015.Cite uses deprecated parameter
|deadurl=
(help) - ^Winegarner, Beth (May 23, 2012). 'The Adventures of a Videogame Rebel: Tim Schafer at Double Fine'. SF Weekly. Archived from the original on July 9, 2017.Cite uses deprecated parameter
|deadurl=
(help) - ^Staff (September 11, 1996). 'ECTS: Lucas Monkeying Around'. Next Generation. Archived from the original on June 6, 1997.Cite uses deprecated parameter
|deadurl=
(help) - ^Amiga Power magazine issue 64, Future Publishing, August 1996
- ^'Invasion Of The Data Stashers'. Computer Gaming World. April 1994. pp. 20–42.
- ^'CGW's Hall of Fame'. 1UP.com.
- ^'IGN Videogame Hall Of Fame: The Secret of Monkey Island'. IGN. 2007. Archived from the original on April 27, 2009. Retrieved December 21, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Staff (October 1991). 'The 50 best games EVER!'. PC Format (1): 109–111.
- ^'150 Best Games of All Time'. Computer Gaming World. November 1996. pp. 64–80. Archived from the original on April 8, 2016. Retrieved March 25, 2016.Cite uses deprecated parameter
|deadurl=
(help) - ^Retro Gamer 9, page 55.
- ^'Top 10 LucasArts Adventure Games'. IGN. November 17, 2009. Archived from the original on January 30, 2012. Retrieved November 18, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Top 25 Xbox Live Arcade Games'. IGN. September 16, 2010. Archived from the original on September 18, 2010. Retrieved September 16, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^Scalzo, John (March 24, 2017). 'The Scientifically Proven Best Video Games of All Time #78: The Secret of Monkey Island'. Warp Zoned. Retrieved April 5, 2017.
- ^'The Secret of Monkey Island: Special Edition for iOS (iPhone/iPad)'. GameRankings. CBS Interactive. Retrieved November 3, 2018.
- ^'The Secret of Monkey Island: Special Edition for PC Reviews'. Metacritic. CBS Interactive. Archived from the original on April 29, 2013. Retrieved July 7, 2013.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island: Special Edition for Xbox 360 Reviews'. Metacritic. CBS Interactive. Archived from the original on April 29, 2013. Retrieved July 7, 2013.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Secret of Monkey Island: Special Edition for PlayStation 3 Reviews'. Metacritic. CBS Interactive. Retrieved November 3, 2018.
- ^ abWhitehead, Dan (July 15, 2009). 'Secret of Monkey Island: Special Edition Review'. Eurogamer. Archived from the original on September 9, 2011. Retrieved December 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ abEly, Sean (July 21, 2009). 'PC/XBLA Review – The Secret of Monkey Island: Special Edition'. GamePro. Archived from the original on September 22, 2010.
- ^ abCalvert, Justin (April 23, 2010). 'The Secret of Monkey Island: Special Edition Review'. GameSpot. Archived from the original on August 4, 2012. Retrieved December 15, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^ abHatfield, Daemon (July 14, 2009). 'The Secret of Monkey Island: Special Edition Review'. IGN. Archived from the original on December 8, 2011. Retrieved December 13, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^Fletcher, JC (November 18, 2010). 'Ron Gilbert digs up treasure in the form of Monkey Island 2 bug reports'. Joystiq. Archived from the original on October 24, 2012. Retrieved November 24, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'Shiver Me Timbers! LeChuck's Back and He's Deader Than Ever in LucasArts' Swashbuckling Monkey Island Series Sequel, The Curse of Monkey Island; Salty Humor, Exotic Locales and Ghost Pirates Galore Highlight Latest Chapter of Award-Winning High-Sea Adventure'. Business Wire (Press release). September 9, 1996. Retrieved November 24, 2011.
- ^Dulin, Ron (November 9, 2000). 'Escape from Monkey Island Review – Page 2'. GameSpot. Archived from the original on June 24, 2013. Retrieved November 24, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^O'Connor, Alice (June 1, 2009). 'Tales of Monkey Island Announced, Secret of Monkey Island to Be Revamped'. Shacknews. Archived from the original on May 31, 2012. Retrieved November 24, 2011.Cite uses deprecated parameter
|deadurl=
(help) - ^'Exhibitions: The Art of Video Games'. Smithsonian American Art Museum. 2011. Archived from the original on August 6, 2011. Retrieved July 31, 2011.
Five games will be available for visitors to play for a few minutes, to gain some feel for the interactivity— Pac-Man, Super Mario Brothers, The Secret of Monkey Island, Myst, and World of Warcraft.
Cite uses deprecated parameter|deadurl=
(help) - ^Good, Owen (August 30, 2009). 'Argentine TV Warns World of Monkey Island's Grog Recipe — fail'. Kotaku. Archived from the original on February 11, 2010. Retrieved April 11, 2010.Cite uses deprecated parameter
|deadurl=
(help) - ^Telltale Games (December 2009). Tales of Monkey Island: 'Rise of the Pirate God'. PC.
Guybrush: Grog XD. This must be that new high-energy grog that all the kids are drinking these days. It's sold out. Which is fine by me, the kerosene and battery acid tend to keep me up at night.
External links[edit]
- The Secret of Monkey Island at MobyGames
- RetroAhoy: The Secret of Monkey Island: A 73-minute documentary with two parts: the history of text and graphic adventures leading to The Secret of Monkey Island, and on The Secret of Monkey Island itself.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Secret_of_Monkey_Island&oldid=908121006'
The Curse of Monkey Island | |
---|---|
Developer(s) | LucasArts |
Publisher(s) | LucasArts |
Designer(s) | Larry Ahern Jonathan Ackley |
Programmer(s) | Jonathan Ackley Aric Wilmunder |
Artist(s) | Larry Ahern Bill Tiller |
Writer(s) | Jonathan Ackley Chuck Jordan Chris Purvis Larry Ahern |
Composer(s) | Michael Land |
Series | Monkey Island |
Engine | SCUMM iMUSE |
Platform(s) | Microsoft Windows OS X |
Release | Microsoft Windows OS X
|
Genre(s) | Graphic adventure |
Mode(s) | Single-player |
The Curse of Monkey Island is an adventure game developed and published by LucasArts, and the third game in the Monkey Island series. It was released in 1997 and followed the successful games The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge. The game is the twelfth and last LucasArts game to use the SCUMM engine, which was extensively upgraded for its last outing before being replaced by the GrimE engine for the next game in the series, Escape from Monkey Island. The Curse of Monkey Island is the first Monkey Island game to include voice acting, and has a more cartoon-ish graphic style than the earlier games.
The game's story centers on Guybrush Threepwood, a wannabe pirate who must lift a curse from his love Elaine Marley. As the story progresses, he must deal with a band of mysterious pirates, a rival stereotypical French buccaneer, a band of cutthroat smugglers, as well as his old nemesis Captain LeChuck.
- 3Development
- 4Reception
Gameplay[edit]
Guybrush Threepwood and Wally are standing in the first room of the game. The new verb interface is shown.
The Curse of Monkey Island is a point-and-click adventure game. The SCUMM engine was also used in this Monkey Island installment but it was upgraded to a 'verb coin' (modelled after Full Throttle), an interface that consisted in a coin-shaped menu with three icons: a hand, a skull, and a parrot, basically representing actions related to hands, eyes and mouth, respectively. These icons implied the actions Guybrush would perform with an object. The hand icon would usually mean actions such as picking something up, operating a mechanism or hitting someone, the skull icon was most used for examining or looking at objects and the parrot icon was used to issue Guybrush commands such as talking to someone or opening a bottle with his teeth. The inventory and actions were thus visible on click, rather than on the bottom of the screen as previous point-and-click games by Lucasarts.
The player controlled a white 'X' cursor with the mouse, that turned red whenever landing onto an object (or person) with which Guybrush could interact. Holding left click over an object, whether in or outside the inventory, would bring up the coin menu, while right clicking it would perform the most obvious action with this particular object. Right clicking a door, for example, made Guybrush attempt to open it, while right clicking a person meant talking to him or her.
Plot[edit]
Guybrush Threepwood is adrift in the sea in a floating bumper car, unable to recall how he escaped from the Big Whoop amusement park. He approaches Plunder Island, which is governed by his love Elaine Marley and under siege by the zombie pirate LeChuck. LeChuck captures him and locks him in the ship's hold. Seeking a way out, Guybrush fires an unrestrained cannon (causing LeChuck to drop a magical voodoo cannonball which explodes, destroying LeChuck's zombie body), finds a diamond ring in the treasure hold, and escapes the ship as it sinks. He reunites with Elaine and proposes to her with the diamond ring. However, the ring is revealed to be cursed, and when Elaine puts it on she is transformed into a gold statue and stolen by marauders.
The Voodoo Lady tells Guybrush he must travel to Blood Island to find a diamond ring of greater value to break the spell. Guybrush recovers the statue Elaine, finds a map to Blood Island and secures a ship and crew to take him there. On the journey, the ship is attacked by Captain Rottingham, who steals the map. After much practice, Guybrush learns seabattle insult swordfighting and defeats Rottingham when they next meet, reclaiming the map. However, soon afterwards, Guybrush's ship crashes on Blood Island in a storm, Elaine's statue is launched inland, and the crew mutinies. Meanwhile, LeChuck is inadvertently revived as a pyrokinetic demon-pirate by a scavenging pirate, and sails back to his carnival on Monkey Island to organize the capture of Guybrush and Elaine.
Alone on Blood Island, Guybrush meets the locals, including the cannibals of Monkey Island, learns a sad tale of lost love, and feigns death to enter a crypt and secure a new engagement band. He gambles with smugglers in order to acquire an uncursed diamond, combines the two to make a new ring, and returns Elaine to normal. The two share a moment before LeChuck's skeletal army seizes them.
LeChuck transforms Guybrush into a child once again and leaves him in the Big Whoop amusement park with Elaine. Using a hangover cure discovered on Blood Island, Guybrush becomes an adult again and gets on the Rollercoaster of Death to confront LeChuck. Guybrush improvises an explosive and sets off an avalanche, burying LeChuck under the theme park. Guybrush and Elaine marry and set sail for their honeymoon, as various friends that were met on his adventures wave them goodbye.
Development[edit]
The Curse of Monkey Island was announced during the European Computer Trade Show in September 1996.[1][2] According to Next Generation, the game's predecessors had been 'relatively minor hit[s]' in the United States, but became 'blockbusters on the PC and the Amiga throughout Europe.'[1]Monkey Island creator Ron Gilbert had parted ways with the series after Monkey Island 2, and the new project leaders were Jonathan Ackley and Larry Ahern, both of whom had previously worked on Full Throttle (the interface of the game was adopted almost entirely). The lead background artist was Bill Tiller.
During production, examples of major changes include enhancing the role of Murray, the talking skull. Originally intended only to be featured in the first chapter, he proved so popular with test players that he was written to reappear at several points later in the game.
The game was later rereleased on a C.D.-R.O.M. compilation of Monkey Island games, bundled with The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge called the Monkey Island Bounty Pack.
After the game shipped, a Monkey Island film was in the works. This was only brought to light when Tony Stacchi, a concept artist for the project, sent his work to The Scumm Bar, a Monkey Islandfansite.[3] The film was cancelled in the early stages of development but Tony Stacchi published the artwork on his portfolio.[4]
Audio[edit]
Michael Land, who provided much of the music for the first two games, composed the score. The Curse of Monkey Island was the first game in the series to feature voice acting. The primary voice cast consisted of Dominic Armato as Guybrush Threepwood; Alexandra Boyd as Elaine Marley and Son Pirate; Earl Boen as LeChuck; Denny Delk as Murray, Skully, and Father Pirate; Neil Ross as Wally B. Feed; Alan Young as Haggis McMutton; Michael Sorich as Edward Van Helgen and Charles DeGoulash (Ghost Groom); Gregg Berger as Cutthroat Bill; and Leilani Jones Wilmore as the Voodoo Lady. Other voice actors included Kay E. Kuter as Griswold Goodsoup, Tom Kane as Captain René Rottingham and the Flying Welshman, Patrick Pinney as Stan, and Victor Raider-Wexler as Slappy Cromwell and the Snowcone Guy.[5] The game even has special guest stars Mary Kay Bergman as Minnie 'Stronie' Goodsoup (Ghost Bride), Gary Coleman as Kenny Falmouth, and future Angel star Glenn Quinn as Pirate #5.
Differences in localized versions[edit]
Non-English versions of the game omit the section at the beginning of C.D. 2, where Guybrush's crew sings the song 'A Pirate I Was Meant To Be'. In this section, the player as Guybrush has to stop the crew's singing - however, at each attempt, they just start a new stanza rhyming to the player's line, until he says a line ending with the word 'orange' making the song unable to continue. As the whole section relies on Anglophonic rhyming, it was removed from non-English versions of the game.
Reception[edit]
Sales[edit]
The Curse of Monkey Island sold 52,049 copies in the United States by the end of 1997, according to market research firm PC Data.[6] Another 40,538 copies were purchased in the country between January 1998 and July 1998, which drew revenues of $1.57 million for the period.[7] The game was a success in the German market: Heinrich Lenhardt of PC Gamer US wrote, '[I]f it wasn't for the sales figures in Germany, LucasArts probably wouldn't have bothered' to continue the franchise.[8] In the second half of November 1997, Curse debuted at #4 on Media Control's computer game sales charts for the German market.[9] It held in the top 10 through January 1998, peaking in third place for the first half of December,[10][11] and its streak in the top 20 continued through March.[12][13] The game had spent 24 weeks in Media Control's top rankings by the end of May, when it secured 27th place.[14] In August, Curse received a 'Gold' award from the Verband der Unterhaltungssoftware Deutschland (V.U.D.),[15] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[16]
The game remained on shelves by 2001: that year, PC Data reported sales of another 19,552 units in North America.[17]Louis Castle of Westwood Studios estimated The Curse of Monkey Island's lifetime sales at 300,000 copies by 2002,[18] while LucasArts' Bill Tiller stated in 2003, 'I think CMI sold over half a million units world wide'.[19] Tiller recalled total sales between 700,000 and 800,000 copies in 2009.[20]
Critical reviews[edit]
Reception | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Computer Gaming World said that 'it joins LucasArts' hallowed pantheon of comic classics', and that 'computer gaming rarely gets more entertaining than this'.[24]GameSpot praised the graphical style for making the game 'as much fun to watch as it is to play'.[26] Just Adventure emphasized that the 'music is the best I've ever heard in a game; ... it never stops and it's never annoying; it's always a joy'.[31] RPGFan commented that the 'additions of detailed graphics and actual spoken dialogue managed to take the already hilarious story to a whole new level'.[32] Adventure Classic Gaming addressed plot criticism, saying 'some ... may criticize the numerous farfetched plot twists in this game', while 'some may just call it creative writing!',[33] and Adrenaline Vault likened The Curse of Monkey Island to the adventure genre as a whole, saying: 'The twin vitals of an adventure game are a good plot coupled with strong dialogue. This game has both, in spades.'[citation needed]
Although Adventure Gamers cited the graphic style's 'refusal to take itself seriously' was adding 'immensely to the game's charm', they found the secondary characters 'criminally underdeveloped' and the ending 'an anticlimax, leaving the player thinking he could have done so much more, if only the game’s programmers had let him'.[22] The abrupt ending of the game received criticism from GameSpot, Just Adventure and Computer Gaming World; the last of which called the ending 'the game's only real disappointment'.[24]PC Zone described that due to the introduction of cartoonish graphics 'for Monkey devotees of the first two titles something tiny and almost intangible has been lost', while still scoring the game a 92/100, praising the voice over work and humor of the game.[29]
Next Generation reviewed the P.C. version of the game, rating it three stars out of five, and stated that 'At the end of the day, however, despite its flaws, Curse', like its two predecessors, is still just fun enough to remain a satisfying experience.'[27]
Awards[edit]
The Academy of Interactive Arts & Sciences nominated The Curse of Monkey Island for its 'Personal Computer: Adventure Game of the Year' and 'Outstanding Achievement in Art/Graphics' awards,[34] which the game lost to Blade Runner and Riven, respectively.[35] Similarly, the Computer Game Developers Conference nominated Curse for four Spotlight Awards, including 'Best Adventure/RPG', but these ultimately went to other titles.[36] However, it was named the best adventure game of 1997 by Computer Games Strategy Plus,[37]Computer Gaming World,[38]GameSpot and PC Gamer US.[39][6] It also won GameSpot's 'Best Cinematics' prize.[39] The editors of Computer Gaming World wrote, 'Simply everything is done right in this game: lush graphics, outstanding voice acting, strong storyline, clever puzzles, and, best of all, a script with more big laughs in it than just about anything at the movies these days. It is, easily, the most entertaining adventure in years'.[38]
Legacy[edit]
In 1998, PC Gamer declared it the 33rd-best computer game ever released, and the editors called it 'a grand, timeless adventure, sharply written and flawlessly voice-acted'.[40]
In 2008, Ron Gilbert praised The Curse of Monkey Island, calling it 'great' and remarking that 'they did an excellent job of capturing the humor and feel of the game.'[41]
In 2011, Adventure Gamers named The Curse of Monkey Island the 45th-best adventure game ever released.[42]
Play Curse Of Monkey Island
References[edit]
- ^ abStaff (September 11, 1996). 'ECTS: Lucas Monkeying Around'. Next Generation. Archived from the original on June 6, 1997.Cite uses deprecated parameter
|deadurl=
(help) - ^'Computer Games Online News'. 1 January 1997.
- ^'Monkey Island movie art?'. The Scumm Bar. 2005-01-09. Archived from the original on 2008-03-05. Retrieved 2008-03-30.Cite uses deprecated parameter
|deadurl=
(help) - ^'Tony Stacchi's FOLIO'. stacchi.com. Archived from the original on 2009-06-19. Retrieved 2008-03-30.
- ^'Full cast and crew for The Curse of Monkey Island'. IMDb. Archived from the original on 2009-07-27. Retrieved 2007-11-25.Cite uses deprecated parameter
|deadurl=
(help) - ^ abStaff (April 1998). 'How Did the PCG Award Winners Fare?'. PC Gamer US. 5 (4): 45.
- ^Staff (November 1998). 'Letters; Mys-Adventures'. Computer Gaming World (172): 34.
- ^Lenhardt, Heinrich (July 2001). 'Gaming Goes Global'. PC Gamer US. 8 (7): 44–47, 50–52.
- ^Staff (February 1998). 'Verkaufs-Charts'. PC Player: 68.
- ^Staff (March 1998). 'Spiele-Charts'. PC Player (in German): 54.
- ^Staff (April 1998). 'Spiele-Charts'. PC Player (in German): 64.
- ^Staff (May 1998). 'Spiele-Charts'. PC Player (in German): 76.
- ^Staff (June 1998). 'Spiele-Charts'. PC Player (in German): 76.
- ^'Charts: CD-ROM Spiele über DM 55,--' (in German). Verband der Unterhaltungssoftware Deutschland. Archived from the original on June 14, 1998.Cite uses deprecated parameter
|deadurl=
(help) - ^'Uhr TCM Hannover – ein glänzender Event auf der CebitHome' (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. August 26, 1998. Archived from the original on July 13, 2000.Cite uses deprecated parameter
|deadurl=
(help) - ^Horn, Andre (January 14, 2004). 'VUD-Gold-Awards 2003'. GamePro Germany. Archived from the original on July 18, 2018.Cite uses deprecated parameter
|deadurl=
(help) - ^Sluganski, Randy (March 2002). 'State of Adventure Gaming - March 2002 - 2001 Sales Table'. Just Adventure. Archived from the original on June 19, 2002.Cite uses deprecated parameter
|deadurl=
(help) - ^Pearce, Celia (December 2002). 'The Player with Many Faces'. Game Studies. 2 (2). Archived from the original on June 27, 2003.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Celebrity Corner; Interview with Bill Tiller'. The Inventory. No. 5. Just Adventure. March 2003. pp. 8–19. Archived from the original on August 13, 2006.Cite uses deprecated parameter
|deadurl=
(help) - ^Staff (May 21, 2009). 'LucasArts' Secret History: The Curse of Monkey Island: Buried Treasures: Bills Eaken and Tiller'. The International House of Mojo. Archived from the original on October 29, 2016.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Cure of Monkey Island Reviews'. Metacritic. Archived from the original on 2015-01-22. Retrieved 2014-11-15.Cite uses deprecated parameter
|deadurl=
(help) - ^ abSchembri, Tamara (2002-05-20). 'The Curse of Monkey Island Review'. Adventure Gamers. Retrieved 2013-11-13.
- ^House, Michael L. 'The Curse of Monkey Island - Review'. AllGame. Archived from the original on 2014-11-15. Retrieved 2014-11-15.
- ^ abcGreen, Jeff (March 1998). 'Monkey Shines (The Curse of Monkey Island Review)'(PDF). Computer Gaming World (164): 152–153. Archived from the original on August 16, 2000. Retrieved September 9, 2016.Cite uses deprecated parameter
|deadurl=
(help) - ^Edge staff (December 25, 1997). 'The Curse of Monkey Island'. Edge (53).
- ^ abRyan, Michael E. (1997-11-25). 'The Curse of Monkey Island Review'. GameSpot. Archived from the original on 2006-04-12. Retrieved 2014-11-15.Cite uses deprecated parameter
|deadurl=
(help) - ^ ab'Finals'. Next Generation. No. 39. Imagine Media. March 1998. p. 113.
- ^Trotter, William R. (February 1998). 'Curse of Monkey Island, The'. PC Gamer: 95. Archived from the original on 1999-12-06. Retrieved 2014-11-15.Cite uses deprecated parameter
|deadurl=
(help) - ^ abLopez, Amaya (1997). 'PC Review: Monkey Island 3: The Curse Of Monkey Island'. PC Zone. Archived from the original on 2008-04-07. Retrieved 2014-11-15.Cite uses deprecated parameter
|deadurl=
(help) - ^Brenesal, Barry (January 5, 1998). 'The Curse of Monkey Island'. PC Games. Archived from the original on August 28, 1999.Cite uses deprecated parameter
|deadurl=
(help) - ^Rollo, Peter (1997-11-25). 'Review: The Curse of Monkey Island'. Just Adventure. Archived from the original on 2011-06-10. Retrieved 2006-01-24.
- ^Slime (1991-11-11). 'The Curse of Monkey Island Review'. RPGFan. Archived from the original on 2006-05-21. Retrieved 2006-01-24.Cite uses deprecated parameter
|deadurl=
(help) - ^Linkola, Joonas (1998-01-10). 'The Curse of Monkey Island Review'. Adventure Classic Gaming. Archived from the original on 2006-03-21. Retrieved 2006-01-24.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Award; Award Updates'. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.Cite uses deprecated parameter
|deadurl=
(help) - ^'The Award; Award Updates'. Academy of Interactive Arts & Sciences. Archived from the original on June 15, 1998.Cite uses deprecated parameter
|deadurl=
(help) - ^Jensen, Chris (May 8, 1998). 'Spotlight Award Winners'. Online Gaming Review. Strategy Plus, Inc. Archived from the original on April 29, 1999.Cite uses deprecated parameter
|deadurl=
(help) - ^Staff (January 19, 1998). 'The winners of the 1997 Computer Games Awards'. Computer Games Strategy Plus. Archived from the original on February 6, 2005.Cite uses deprecated parameter
|deadurl=
(help) - ^ abStaff (March 1998). 'CGW Presents The Best & Worst of 1997'. Computer Gaming World (164): 74–77, 80, 84, 88, 89.
- ^ abStaff. 'Best & Worst Awards 1997'. GameSpot. Archived from the original on February 8, 2001.Cite uses deprecated parameter
|deadurl=
(help) - ^The PC Gamer Editors (October 1998). 'The 50 Best Games Ever'. PC Gamer US. 5 (10): 86, 87, 89, 90, 92, 98, 101, 102, 109, 110, 113, 114, 117, 118, 125, 126, 129, 130.CS1 maint: extra text: authors list (link)
- ^Smith, Rob (November 26, 2008). Rogue Leaders: The Story of LucasArts. Chronicle Books. p. 56. ISBN0-8118-6184-8.
- ^AG Staff (December 30, 2011). 'Top 100 All-Time Adventure Games'. Adventure Gamers. Archived from the original on June 4, 2012.Cite uses deprecated parameter
|deadurl=
(help)
External links[edit]
- Official web page (Internet Archive link)
- The Curse of Monkey Island on IMDb
- The Curse of Monkey Island at the Monkey Island Wiki (Internet Archive link)
- The Curse of Monkey Island at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Curse_of_Monkey_Island&oldid=904129999'