TOCA Race Driver 3. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. TOCA Race Driver 3 Questions We have 11 questions and 5 answers for this game. Check them out to find answers or ask your own to get the exact game help you need.
Codemasters, the long-time racing development and publishing team from Europe specializing in European car simulations, has for years given gamers simulation style games. Critically and commercially, these games have done exemplary in Europe, but in the US their reception is mixed. Some games do well, others, well, meh. TOCA Race Driver 3 is, in a way, Codemasters way of maintaining its racing morals, if you will, while broadening the game to newer levels for the huge US racing market. I admit, Criterion's Burnout series has spoiled us all. And in light of its success, you might ask how a simulation can be fun. TOCA Race Driver 3 makes it happen. It gives you the chance to drive more than 35 different racing disciplines, and it improves the great physics, graphics, car deformation, and handling that have made all Codemasters' games so likeable. This doesn't mean you get to drive 35 different kinds of sedans or 35 different kinds of trucks. No, it means you can drive everything: GTs, muscles cars, open-wheel roadsters, F1s, 4X4 monster trucks, rally cars, and heck, even 18-wheelers. Bored of one style of racing? No sweat. Play another. Codemasters has put a lot of control into the hands of gamers, and this third iteration continues that trend with great success.
![Race Race](https://www.pcdome.hu/gallery/2586/image8g.jpg)
Codemasters brings its normal level of professionalism to the game. Modes range from World Tour, a 30-plus tier set of challenges to Pro Career, which requires you to pick a racing style and launch into a full career competing in that style. A third mode, Simulation Mode, enables players to partake in free races, time trials, and 12 player multiplayer races over the Internet. Each race is packed with a substantial replay playback feature that enables saves, rewinds, fast-forwarding, camera options, and more.
The World Tour is the game's designated launching point. Using a vertical branching system, Codemasters enables players initially to pick from two styles of races, play through three to four races in that style, and progress up the ladder. Each win opens up two to three new racing challenges, and each time it's a surprise. What delighted me was the full range of vehicles. Fans familiar with TOCA will be happy to know the GT and modern day licensed vehicles are in full supply. The menu layout is easy to use, and before each race you can check telemetry, tune your car (downforce, transmission, anti-roll, tire, brakes, ride height, suspension, and toe and camber), learn about the course, and in some cases switch vehicles. The way it's laid out is different than most Codemasters games. You have the option to tweak the car, but it's not necessary. This opens the game up to casual gamers, but gives pros the chance to fine tune their vehicles.
You also have the chance learn from an experienced coach. Codemasters has done this before -- used a fictional character to serve as a guide -- and it's certainly a different, less sexy tack than putting Josie Moran or Brooke Burke in your game. Interspersed between championships you'll receive input from your new trainer/coach/enthusiast, an aged, white-haired, pot-bellied, and highly charged GM type. He's got a wonderful Scottish accent and he's full of sayings that should entertain for a while. But sexy he is not. Codemasters has also peppered the game with a humble amount of cutscenes of opponent races who react when you drive badly. One particular driver comes after you again and again. You'll find that crashing into cars and thwarting opponent AI sends ripples throughout the game, at least in the cutscenes. It's mildly amusing.
Which brings us to the game's artificial intelligence. Generally, when playing a game with one kind of car, you'll find that mastering it over dozens of races enables you to cope with aggressive AI. Codemasters generally programs AI to stick to its driving line, but not rigidly so. If you bump an opponent out of its line, it will scramble to realign itself. In most cases, this isn't an issue. But with TOCA 3, given the range of cars that you'll drive, the result is a heightened challenge. If you're in an open-wheel car, an older car with a slim body and extended wheels, you'll lock with other cars. It's easy enough to detach: just slow down and pull away. But if you're driving really fast you could snag another car and slide into the grass. You could be hit from behind by an opponent trying to regain its line, which could spin you out. Or you could be tipped by an opponent, forcing you into the grass again. Each time you slide into the grass, the race is essentially over. Although it's possible, you're very unlikely to catch up.
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Toca Race Driver 3 Setups
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Toca Race Driver 3 Cheats Ps2
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